Selection of games I worked on:

DELIVERALLY

Deliverally is a game my former boss, Dieter Schoeller, developed. I was part of the graphics team and created the gameboard and the delivery cards in cooperation with Giuseppe Longo.

Thank God it’s Friday! Shortly before the weekend, it’s time for the last tour of the week.
In Deliverally, every player plays a driver of either the flower, the pizza, the parcel, or the vegetable delivery service. At the beginning of a game all players start at the center of the board an receive a delivery schedule. They need to deliver a ll four of their items to the corresponding customer addresses. After this, the player who makes it back to the starting field is declared the winner and can start his weekend early!

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The Fabled Woods

During my apprenticeship I had the opportunity to support the developer of the The Fabled Woods project with some assets. I also did most of the work of the Notebook In cooperation with my trainer Tim Ahlert, who put it together in the end. 

Welcome to The Fabled Woods, a dark and mysterious narrative short story. Despite the picturesque beauty, ugly and terrible secrets lurk among the shifting boughs, darkness that no amount of dappled sunlight can erase. Take the first step, and experience an unforgettable journey.

Yunas Lullaby: A Journey to the Moon

Yunas Lullaby, was a pandemic project which I worked on with a friend of mine, Paul Turowski. We wanted to create a stroy about nature and the wonders of the world. About a young girl needing to restore balance between our and the spirit world.

Paul also created the music for this project.

I did the assets and we worked together on the story. In the video you can see one of the first playable prototypes.

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